# Brio 0.6.0

## Brio v0.6.0 is now available! - MCDF, Dynamic Face Control & Lights

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### PLEASE READ THE KNOWN ISSUES AT THE BOTTOM OF THIS SECTION!

* If you experience any issues please report them on the Discord or on GitHub.

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### Added MCDF Import and Export!

* Added support for importing and exporting MCDF files.
* MCDF obviously requires Penumbra & Glamourer.
* The experience should be as seamless as what you are used to with MCDFs.
* Further updates and features will come soon!
* Some transient files do not get saved in MCDFs, this will be fixed in a later update!
* (Animations, some body mods, some tattoos and some accessories; are examples of transient files)
* If you experience any issues with MCDFs —please— report them on the Discords or on GitHub.

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### Added Dynamic Face Control!

* Dynamic Face Control lets you move the eyes and head of a given actor.
* You can make them follow the camera even!
* (More features will be added soon!)
* (Thank you, Enth for the original inspiration)

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### Added Lights!

* Added Lights!
* Lights can be spawned under the `Environment` section of the Scene Manager.
* Selecting a light in the Scene Manager with the Overlay open lets you change the values of the Gizmo.
* You can open the Light window by right-clicking Environment or using the button in the overlay.
* Lights spawned with the GPOSE menu also show up in Brio.
* Lights *DO NOT* yet support Auto-Saving. This will come in a later update.
* Saving and Loading light presets will also come in a later update!

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### Refreshed the User Interface!

* Brio now correctly scales with Dalamud's UI Text Scaling (It's about time!).
* (Some UI elements do not yet have perfect scaling, this will be fixed in a later update)
* Multiple UI elements now have a tooltip!
* Redesigned the Advance Appearance window.
* All of the entities in the Scene Manager now have a right-click menu.
* The Scene Manager now has padding on multiple widgets.
* The Overlay & Settings visuals have been reworked.
* Greatly improved the change log (Look at you! Reading it right now!!)
* Improved the visual look of the skeleton's bone circles. (Thank you, Caraxi.)
* UI elements across Brio are now more consistent.

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### General Improvements and Fixes!

* Removed 'Mare Synchronos' IPC.
* The bone filter in the Overlay now has bone groups, that let you toggle multiple bones at once.
* Added multiple new bone categories & separated out 'Arms' into right arm and left arm.
* Added the ability to open Penumbra, Glamourer and CustomizePlus.
* (The buttons next to Respective Plugins Quick Selectors)
* Added the ability to search in the Penumbra, Glamourer and CustomizePlus quick selectors.
* Added a `Reset Bone` button to the Overlay and the posing widget. (Thank you for the suggestion, Aster!)
* (This also acts like a 'Reset Model Transform' button)
* Added 'toggle' Viera Ears button to the Advance Appearance Window.
* Added multiple quick select buttons when selecting an equipment piece in the Advance Appearance Window.
* Added `Equip invisible clothes` button to the Advance Appearance Window.
* Added the accent color to IK button in the overlay to better display when IK is enabled. (Thank you, Ny)
* Added the ability to keep the Gizmo active even when you've hidden all bones in the overlay. (Thank you, Ny)
* Added option to hide name in the GPose settings window. (Enabled by default)
* Added `Set IK` Button, this button lets you 'Lock' IK into the Actor as if it were a normal pose.
* (You should use this once you're done with IK, you'll have a much nicer time with posing!)
* Added a `Copy and paste` button for copying and pasting model transforms for Actors.
* (This feature will be added for bones in a later update)
* Added a keybind for switching between mirror modes. (Thank you for the suggestion, Persephius!)
* Added a keybind for freezing a pose.
* Added a hotkey for toggling between world and local relative manipulation. (Thank you, Caraxi)
* Multiple settings defaults have changed.
* Added better protections to prevent the attempted drawing of null actors.
* Fixed issues with certain menu elements drawing incorrectly when the UI scale was set above 100%.
* Fixed a bug where autosave would disable unintentionally under certain circumstances.
* Fixed an issue when applying custom colors to actors. (Thank you Ny for the heads up)
* Fixed an issue where Import Options popup would not appear on the Import options screen.
* Fixed an issue when copying/making a new camera would not preserve the rotation of the camera properly.
* Various other bugfixes, UI, stability improvements and under-the-hood changes.

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### Known Issues!

* Animations (and some other transient files) do not export with MCDFs.
* When deselecting items in the overlay bone filter, the bone groups do not get deselected appropriately.
* When spawning a Spot Light with free cam, it doesn't preserve the rotation of the camera.
* Lights do not get saved with Projects.
