> For the complete documentation index, see [llms.txt](https://etheirys-tools.gitbook.io/brio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://etheirys-tools.gitbook.io/brio/changelog/older-versions/brio-0.4.x/brio-0.4.0.md).

# Brio 0.4.0

Freeze Physics & XAT's Cutscene Control

* Updated the `Advanced Pose` Window
  * Added a `Freeze Physics` & `Freeze Character` button
  * Changed the Bone Page selector visual style
  * Better layout of Bones on Body page

* Refreshed the UI for the `Entity Hierarchy`

* Updated the `Animation Control` Editor
  * Ported XAT's `Cutscene Control` to the `Advanced Animation Control` Window
    * Added a new Cutscene setting, `Start All Actors Animations On Play`
      * `With this enabled all actors will play the animation set in the` Base `slot`
      * Added `Start Delay` & `Animation Delay`
        * Note: `The time-scale for the delay functions are in milliseconds!`
        * `1000 Milliseconds = 1 Second`
  * Refreshed user experience of the `Animation Control` Editor
    * Added a `Freeze Physics` button
      * Added new `Actors` dropdown list
        * `With this menu you can Freeze/Un-Freeze all Actors or Stop/Play All Actors Animations`
      * Pausing Actors should now be more reliable
      * Added a new setting when searching for a animation, `Start Animation On Select`

* Added 3 new Key-binds
  * Stop Playing Cutscene (Shift + B)
  * Start All Actors Animations (Shift + N)
  * Stop All Actors Animations (Shift + M)

* Added simple savable camera presets to the `Camera Editor` [#73](https://github.com/Etheirys/Brio/pull/73) (Thanks [@snaeling](https://github.com/snaeling))
  * These presets **do not** persist and will be 'forgotten' after ending a Gpose session

* The open `Advanced Window` buttons will now toggle their respective Advanced Windows

* Updated the `Brio Welcome` Window

* Brio will now respond to `/xat` in FFXIV chat

* Made micro-optimizations across the codebase

* Fixed a crash with IMGUI

* Fixed an issue with MCDFs

* Fixed the margins on the `Rename Actor` Popup

### Known Issues&#x20;

* When importing a pose as Expression the head does not rotate properly,
  * You can fix this by rotating the "Head" bone manually
* Not all of the new bones are named yet
* The `Library` does not have an option to `Import as Expression`
* Right clicking on an item in the `Entity Hierarchy` gives a very long list of items
