Brio 0.6.0

Brio v0.6.0 is now available! - MCDF, Dynamic Face Control & Lights


PLEASE READ THE KNOWN ISSUES AT THE BOTTOM OF THIS SECTION!

  • If you experience any issues please report them on the Discord or on GitHub.


Added MCDF Import and Export!

  • Added support for importing and exporting MCDF files.

  • MCDF obviously requires Penumbra & Glamourer.

  • The experience should be as seamless as what you are used to with MCDFs.

  • Further updates and features will come soon!

  • Some transient files do not get saved in MCDFs, this will be fixed in a later update!

  • (Animations, some body mods, some tattoos and some accessories; are examples of transient files)

  • If you experience any issues with MCDFs —please— report them on the Discords or on GitHub.


Added Dynamic Face Control!

  • Dynamic Face Control lets you move the eyes and head of a given actor.

  • You can make them follow the camera even!

  • (More features will be added soon!)

  • (Thank you, Enth for the original inspiration)


Added Lights!

  • Added Lights!

  • Lights can be spawned under the Environment section of the Scene Manager.

  • Selecting a light in the Scene Manager with the Overlay open lets you change the values of the Gizmo.

  • You can open the Light window by right-clicking Environment or using the button in the overlay.

  • Lights spawned with the GPOSE menu also show up in Brio.

  • Lights DO NOT yet support Auto-Saving. This will come in a later update.

  • Saving and Loading light presets will also come in a later update!


Refreshed the User Interface!

  • Brio now correctly scales with Dalamud's UI Text Scaling (It's about time!).

  • (Some UI elements do not yet have perfect scaling, this will be fixed in a later update)

  • Multiple UI elements now have a tooltip!

  • Redesigned the Advance Appearance window.

  • All of the entities in the Scene Manager now have a right-click menu.

  • The Scene Manager now has padding on multiple widgets.

  • The Overlay & Settings visuals have been reworked.

  • Greatly improved the change log (Look at you! Reading it right now!!)

  • Improved the visual look of the skeleton's bone circles. (Thank you, Caraxi.)

  • UI elements across Brio are now more consistent.


General Improvements and Fixes!

  • Removed 'Mare Synchronos' IPC.

  • The bone filter in the Overlay now has bone groups, that let you toggle multiple bones at once.

  • Added multiple new bone categories & separated out 'Arms' into right arm and left arm.

  • Added the ability to open Penumbra, Glamourer and CustomizePlus.

  • (The buttons next to Respective Plugins Quick Selectors)

  • Added the ability to search in the Penumbra, Glamourer and CustomizePlus quick selectors.

  • Added a Reset Bone button to the Overlay and the posing widget. (Thank you for the suggestion, Aster!)

  • (This also acts like a 'Reset Model Transform' button)

  • Added 'toggle' Viera Ears button to the Advance Appearance Window.

  • Added multiple quick select buttons when selecting an equipment piece in the Advance Appearance Window.

  • Added Equip invisible clothes button to the Advance Appearance Window.

  • Added the accent color to IK button in the overlay to better display when IK is enabled. (Thank you, Ny)

  • Added the ability to keep the Gizmo active even when you've hidden all bones in the overlay. (Thank you, Ny)

  • Added option to hide name in the GPose settings window. (Enabled by default)

  • Added Set IK Button, this button lets you 'Lock' IK into the Actor as if it were a normal pose.

  • (You should use this once you're done with IK, you'll have a much nicer time with posing!)

  • Added a Copy and paste button for copying and pasting model transforms for Actors.

  • (This feature will be added for bones in a later update)

  • Added a keybind for switching between mirror modes. (Thank you for the suggestion, Persephius!)

  • Added a keybind for freezing a pose.

  • Added a hotkey for toggling between world and local relative manipulation. (Thank you, Caraxi)

  • Multiple settings defaults have changed.

  • Added better protections to prevent the attempted drawing of null actors.

  • Fixed issues with certain menu elements drawing incorrectly when the UI scale was set above 100%.

  • Fixed a bug where autosave would disable unintentionally under certain circumstances.

  • Fixed an issue when applying custom colors to actors. (Thank you Ny for the heads up)

  • Fixed an issue where Import Options popup would not appear on the Import options screen.

  • Fixed an issue when copying/making a new camera would not preserve the rotation of the camera properly.

  • Various other bugfixes, UI, stability improvements and under-the-hood changes.


Known Issues!

  • Animations (and some other transient files) do not export with MCDFs.

  • When deselecting items in the overlay bone filter, the bone groups do not get deselected appropriately.

  • When spawning a Spot Light with free cam, it doesn't preserve the rotation of the camera.

  • Lights do not get saved with Projects.

Last updated