Brio 0.6.0
Brio v0.6.0 is now available! - MCDF, Dynamic Face Control & Lights
PLEASE READ THE KNOWN ISSUES AT THE BOTTOM OF THIS SECTION!
If you experience any issues please report them on the Discord or on GitHub.
Added MCDF Import and Export!
Added support for importing and exporting MCDF files.
MCDF obviously requires Penumbra & Glamourer.
The experience should be as seamless as what you are used to with MCDFs.
Further updates and features will come soon!
Some transient files do not get saved in MCDFs, this will be fixed in a later update!
(Animations, some body mods, some tattoos and some accessories; are examples of transient files)
If you experience any issues with MCDFs —please— report them on the Discords or on GitHub.
Added Dynamic Face Control!
Dynamic Face Control lets you move the eyes and head of a given actor.
You can make them follow the camera even!
(More features will be added soon!)
(Thank you, Enth for the original inspiration)
Added Lights!
Added Lights!
Lights can be spawned under the
Environment
section of the Scene Manager.Selecting a light in the Scene Manager with the Overlay open lets you change the values of the Gizmo.
You can open the Light window by right-clicking Environment or using the button in the overlay.
Lights spawned with the GPOSE menu also show up in Brio.
Lights DO NOT yet support Auto-Saving. This will come in a later update.
Saving and Loading light presets will also come in a later update!
Refreshed the User Interface!
Brio now correctly scales with Dalamud's UI Text Scaling (It's about time!).
(Some UI elements do not yet have perfect scaling, this will be fixed in a later update)
Multiple UI elements now have a tooltip!
Redesigned the Advance Appearance window.
All of the entities in the Scene Manager now have a right-click menu.
The Scene Manager now has padding on multiple widgets.
The Overlay & Settings visuals have been reworked.
Greatly improved the change log (Look at you! Reading it right now!!)
Improved the visual look of the skeleton's bone circles. (Thank you, Caraxi.)
UI elements across Brio are now more consistent.
General Improvements and Fixes!
Removed 'Mare Synchronos' IPC.
The bone filter in the Overlay now has bone groups, that let you toggle multiple bones at once.
Added multiple new bone categories & separated out 'Arms' into right arm and left arm.
Added the ability to open Penumbra, Glamourer and CustomizePlus.
(The buttons next to Respective Plugins Quick Selectors)
Added the ability to search in the Penumbra, Glamourer and CustomizePlus quick selectors.
Added a
Reset Bone
button to the Overlay and the posing widget. (Thank you for the suggestion, Aster!)(This also acts like a 'Reset Model Transform' button)
Added 'toggle' Viera Ears button to the Advance Appearance Window.
Added multiple quick select buttons when selecting an equipment piece in the Advance Appearance Window.
Added
Equip invisible clothes
button to the Advance Appearance Window.Added the accent color to IK button in the overlay to better display when IK is enabled. (Thank you, Ny)
Added the ability to keep the Gizmo active even when you've hidden all bones in the overlay. (Thank you, Ny)
Added option to hide name in the GPose settings window. (Enabled by default)
Added
Set IK
Button, this button lets you 'Lock' IK into the Actor as if it were a normal pose.(You should use this once you're done with IK, you'll have a much nicer time with posing!)
Added a
Copy and paste
button for copying and pasting model transforms for Actors.(This feature will be added for bones in a later update)
Added a keybind for switching between mirror modes. (Thank you for the suggestion, Persephius!)
Added a keybind for freezing a pose.
Added a hotkey for toggling between world and local relative manipulation. (Thank you, Caraxi)
Multiple settings defaults have changed.
Added better protections to prevent the attempted drawing of null actors.
Fixed issues with certain menu elements drawing incorrectly when the UI scale was set above 100%.
Fixed a bug where autosave would disable unintentionally under certain circumstances.
Fixed an issue when applying custom colors to actors. (Thank you Ny for the heads up)
Fixed an issue where Import Options popup would not appear on the Import options screen.
Fixed an issue when copying/making a new camera would not preserve the rotation of the camera properly.
Various other bugfixes, UI, stability improvements and under-the-hood changes.
Known Issues!
Animations (and some other transient files) do not export with MCDFs.
When deselecting items in the overlay bone filter, the bone groups do not get deselected appropriately.
When spawning a Spot Light with free cam, it doesn't preserve the rotation of the camera.
Lights do not get saved with Projects.
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